WWF ATTITUDE (NOS Sealed)

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Description

WWF Attitude is a professional wrestling video game based on the World Wrestling Federation (WWF, now WWE) released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF’s then-current “Attitude” marketing campaign, with the tagline “Get it” also being used on company programming during that period.

The game is the sequel to WWF War Zone and is the last WWF game to be published by Acclaim. The WWF signed a deal with THQ later in 1999, ending a ten-year relationship with Acclaim that began with WWF WrestleMania. Acclaim then signed a deal with Extreme Championship Wrestling (ECW), producing two games using the same game engine, ECW Hardcore Revolution and ECW Anarchy Rulz.[7]

The PlayStation version had been originally scheduled to be released on June 3, 1999,[8] but the release date was pushed back to August 5 due the death of Owen Hart to whom the game is dedicated.

Gameplay

D’Lo BrownKane, and Mankind face off in a Triple Threat match.

Gameplay from WWF War Zone was for the most part retained. Players execute wrestling maneuvers by grappling with an opponent then entering a sequence of motions and buttons presses. On-screen life meters indicate how close a wrestler is to defeat, with the meter turning red when a small amount of health is left. The previous edition’s “Challenge Mode” was replaced by a Career Mode which allowed a player to wrestle as a WWF superstar. The player first starts wrestling on house shows winning matches to work their way up to RAW, then Pay-Per-View events and eventually getting opportunities to challenge for the EuropeanIntercontinental and WWF championship titles. New match types were also added, including the First Blood and the I Quit Match.[9]

Features added since WWF War Zone include a Create-A-Stable mode and a Pay-Per-View mode, which allows players to set up their own wrestling event – a series of matches, the name of the event, and an arena. The game includes a customizable arena option, including the ability to edit the color of lights, ring ropes, turnbuckles, and logo on the side of the ring.[10] WWF Attitude also features the audio commentary, provided by Shane McMahon and Jerry Lawler.

Create-A-Wrestler mode was expanded with original entrance music, as well as superstar nicknames with unique commentary and crowd chants for each name.[11] Vocals for the original entrance themes were provided by Road Dogg of The New Age Outlaws, a popular wrestler at the time of the game’s release who would frequently show off his mic skills during events.

The Game Boy Color version of the game is slightly different from its home console counterparts, using passwords as a way to save a player’s progress.[12]

Development

Acclaim added full superstar entrances to the game, improving over the short entrances from War Zone. Match commentary was recorded by Jerry “The King” Lawler and Shane McMahon. Instead of the commentators talking about each of the wrestlers before the match like on War Zone, each wrestler now has a set of pre-match taunts.[13]

Originally, the game was to include fictional jobbers that players would face early on in the Career Mode. For unknown reasons, the fictional jobbers were removed from the game; however, their voices, ring attires, and entrance theme songs remain accessible in the Create-A-Wrestler mode.[14]

In addition, the game’s original release date was meant to be March 1999 before getting delayed until June, and then again until its ultimate release in August. Its first planned release date was the time on WWF television when “Dr. Death” Steve Williams was getting a midcard push, where he was managed by a heel Jim Ross. The official strategy guide of WWF Attitude makes mention of this,[15] and “JR’s boy” is a chant in the game, referencing the midcard storyline.[16] For many years, players were confused by his inclusion in the game.

Though not playable in the game, Matt and Jeff Hardy provided motion capture for the game.

The intro to the PlayStation and Nintendo 64 versions included a dedication to Owen Hart, who was killed in an abseiling stunt during the Over the Edge pay-per-view on May 23. Hart was featured in the game as a playable character. Although Owen was a “heel” prior to his death, his playable character is a “face”, which meant that the crowd would cheer for him instead of booing. His death delayed the PlayStation and Nintendo 64 versions from its initial release of June 1999, likely to remove his Blue Blazer alternative costume as seen in early screenshots from an April 1999 prototype version of the game.

The dedication to Owen was removed from the Dreamcast version because during production, Martha Hart had begun litigation against World Wrestling Federation Entertainment, Inc. and executives, Lewmar Ltd, which provided the abseiling device, the City of Kansas City, Missouri (which owned the Kemper Arena), and WWF employees Bobby Talbert and Matthew Allmen, who were responsible for rigging the abseiling device. However, Owen is still a playable character in this version.[9][17]

The Dreamcast version was released several months after the PlayStation and Nintendo 64 games, around the same time as THQ’s first WWF game WWF WrestleMania 2000[18] and features improved graphics compared to its PlayStation and Nintendo 64 counterparts, with higher-resolution texture maps and a better animated, less pixelated crowd.[19]

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